Soulkin
Strategic, monster collector, roguelite game.
Introduction
Soulkin is a strategic, monster-collector, roguelite game for PC set in the fantasy world of Ankiril. After a year of developing and testing our previous project (SoA), we realized the mobile platform and PvP focus didn't capture the immersive experience we envisioned. This led us to reinvent the game for PC, shifting into a single-player experience to enhance depth and replayability with new mechanics.
In Soulkin, players collect and strategize with diverse creatures to overcome challenges and explore Ankiril's lands. We're committed to delivering a compelling gaming experience that brings this captivating realm to life.
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My role
I managed the information architecture and user flows of the game, transforming the game designer's directives into clear wireframes and prototypes. Collaboration with the art direction team to create UI assets. Additionally, I organized interviews with beta testers to refine the gaming experience.
tools
- Adobe Xd
- Adobe Photoshop
- Adobe After Effects
- Google Forms
- Unity
My role
I managed the information architecture and user flows of the game, transforming the game designer's directives into clear wireframes and prototypes. Collaboration with the art direction team to create UI assets. Additionally, I organized interviews with beta testers to refine the gaming experience.
tools
- Adobe Xd
- Adobe Photoshop
- Adobe After Effects
- Google Forms
- Unity
Objectives
- Transform the game's UX and UI from a mobile PvP focus to a PVE experience, ensuring it meets the expectations of PC gamers.
- Create an intuitive UI that accommodates complex mechanics while remaining accessible to both newcomers and veteran players.
- Emphasize the monster-collecting aspect, showcasing diverse and captivating creature designs that appeal to collectors and strategists alike.
Transitioning from Mobile to PC:
Transitioning the game's UX and UI from small, vertical mobile screens to large, horizontal PC displays while adjusting to different player engagement patterns and expectations. This involves redesigning layouts, converting touch-based controls to keyboard and mouse interactions, and catering to a less casual audience seeking deeper content, longer gaming sessions, and more complex mechanics.
Balancing Complexity with Clarity
Crafting a user interface that effectively communicates the game's deep strategic mechanics without overwhelming the player. The challenge lies in presenting complex information and numerous gameplay options in a clear and intuitive manner. This involves implementing a thoughtful visual hierarchy, intuitive navigation, and contextual guidance to help players understand intricate systems gradually. The goal is to ensure that both new and experienced players can access and enjoy the depth of the game without feeling confused or overloaded, striking a perfect balance between richness of content and ease of use.
© Copyright 2024 Bruno Maurizio Pitasi