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Soulkin
Strategic, monster collector, roguelite game.
Introduction

Soulkin is a strategic, monster-collector, roguelite game for PC set in the fantasy world of Ankiril. After a year of developing and testing our previous project (SoA), we realized the mobile platform and PvP focus didn't capture the immersive experience we envisioned. This led us to reinvent the game for PC, shifting into a single-player experience to enhance depth and replayability with new mechanics.

In Soulkin, players collect and strategize with diverse creatures to overcome challenges and explore Ankiril's lands. We're committed to delivering a compelling gaming experience that brings this captivating realm to life.


Try the game!
My role

I managed the information architecture and user flows of the game, transforming the game designer's directives into clear wireframes and prototypes. Collaboration with the art direction team to create UI assets. Additionally, I organized interviews with beta testers to refine the gaming experience.

tools
  • Adobe Xd
  • Adobe Photoshop
  • Adobe After Effects
  • Google Forms
  • Unity
My role

I managed the information architecture and user flows of the game, transforming the game designer's directives into clear wireframes and prototypes. Collaboration with the art direction team to create UI assets. Additionally, I organized interviews with beta testers to refine the gaming experience.

tools
  • Adobe Xd
  • Adobe Photoshop
  • Adobe After Effects
  • Google Forms
  • Unity
Objectives
Challenges
Transitioning from Mobile to PC:
Balancing Complexity with Clarity
© Copyright 2024 Bruno Maurizio Pitasi